Overview
A casual 3D puzzle-adventure for mobile with short sessions, daily challenges and seasonal live events.
Challenge
The publisher needed a polished title in a short window and a way to keep players engaged after launch.
Solution
A vertical slice in the first month to lock the core loop, followed by content production and a live-events system driven by remote config.
UX strategy
Playtests every sprint shaped onboarding so new players learn mechanics by playing rather than reading.
Architecture
- Unity client with addressable content
- Firebase for remote config, analytics and events
- Server-validated rewards
Technology
- Unity
- C#
- Firebase
Development
Art, design and engineering worked in the same sprints, with weekly builds shared with the publisher.
Testing
Device compatibility testing across low- and high-end phones, plus performance profiling for frame rate and battery.
Deployment
Soft launch in test markets, then global release on both stores.
Results
- Live events without app updates
- Smooth performance on low-end devices
- Launch trailer produced in-house